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Old Sep 01, 2009, 08:45 PM // 20:45   #41
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I always run vamp hammer in pvp and sundering in pve. Monster's armor + health > than real players'. Just my two cents.
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Old Sep 01, 2009, 09:13 PM // 21:13   #42
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Protip: check your crit damage in order to estimate your target's armor levels and swap damage types accordingly. +5 damage via vamp is worthless if you're losing 16% overall damage to hitting into a +10 vs blunt shield.

That is all.
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Old Sep 02, 2009, 04:18 AM // 04:18   #43
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Quote:
Originally Posted by Asplode View Post
Protip: check your crit damage in order to estimate your target's armor levels and swap damage types accordingly. +5 damage via vamp is worthless if you're losing 16% overall damage to hitting into a +10 vs blunt shield.

That is all.
I'm not that much of a nerd. Soz..
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Old Sep 02, 2009, 05:27 AM // 05:27   #44
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Quote:
Originally Posted by Regulus X View Post
sundering in pve. Monster's armor + health > than real players'. Just my two cents.
No reason ever to run sundering in PvE. The overall higher armor of the targets in PvE makes the vamp better.

"But Reverend, higher armor means more armor is ignored when sundering triggers!"

This is true and while the % increase in the damage of sundering trigger over regular attacks goes up, the actual damage number still goes down while vamp will stay at the regular +5 for every hit. Vamp DPS > Sundering DPS, no one is arguing this and PvE is about DPS and nothing further.
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Old Sep 02, 2009, 02:34 PM // 14:34   #45
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I'm not that much of a nerd. Soz..
Because posting a snarky response in a thread on GWGuru about hammer mods gets all the babes; just about as cool as smoking with the in crowd behind the school
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Old Sep 02, 2009, 07:26 PM // 19:26   #46
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Quote:
Originally Posted by Asplode View Post
Protip: check your crit damage in order to estimate your target's armor levels and swap damage types accordingly. +5 damage via vamp is worthless if you're losing 16% overall damage to hitting into a +10 vs blunt shield.

That is all.
sounds like some top-notch micro
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Old Sep 02, 2009, 09:45 PM // 21:45   #47
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Cruel (switch to vamp after applying deep wound), Fiery (if someone is running mark of rodgert), and vamp for dps.
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Old Sep 02, 2009, 11:18 PM // 23:18   #48
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Cruel is terrible, if you don't kill the target (PvP or PvE) before the DW would expire you are a pathetic excuse for a warrior.
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Old Sep 03, 2009, 12:48 AM // 00:48   #49
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Is anyone actually swapping to a +blunt shield when there's a single hammer warrior? Seems like there would be too many types of damage for that to be a good idea.
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Old Sep 03, 2009, 01:14 AM // 01:14   #50
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you swap to the shield set that gives you the best defense. if you are being hit by a hammer war, thats a pretty imminent threat to you, so yes, blunt is a good option. therein lies the hidden damage of elemental hammer mods to prevent this from reducing your damage. (that is moreso for less organized pve or if you are being trained by the hammer). in a more organized or large scale pvp where the hammer is more for movement control/kd locks to allow damage through, the best shield to be on is the one of most kill threat, whether it be slash for the axe, elem for the ele damage, or pierce for paras/rangersins. in this situation vamp is better. ideally in every case the target would be micro-intense and swap to the shield that gives them the best damage reduction at that moment.
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Old Sep 03, 2009, 01:53 AM // 01:53   #51
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Quote:
Originally Posted by Reverend Dr View Post
Cruel is terrible, if you don't kill the target (PvP or PvE) before the DW would expire you are a pathetic excuse for a warrior.
Yes,

except for this one situation where you and a guildie are playing 1v1 shock warrior and you catch up to him just as his deep wound expires so he has 100 health again.

LOL
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Old Sep 12, 2009, 01:11 AM // 01:11   #52
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Quote:
Originally Posted by Reverend Dr View Post
Cruel is terrible, if you don't kill the target (PvP or PvE) before the DW would expire you are a pathetic excuse for a warrior.
Interesting. I don't have a warrior. Only used a hammer on my ranger, perhaps strength is the difference?
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Old Sep 12, 2009, 02:59 AM // 02:59   #53
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Interesting. I don't have a warrior. Only used a hammer on my ranger, perhaps strength is the difference?
I think rangers should stick to their bow. But that's (literally) just me.
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Old Sep 12, 2009, 03:26 AM // 03:26   #54
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Quote:
Originally Posted by Asplode View Post
Protip: check your crit damage in order to estimate your target's armor levels and swap damage types accordingly. +5 damage via vamp is worthless if you're losing 16% overall damage to hitting into a +10 vs blunt shield.

That is all.
Remember, vamp adds about +10% damage, so in fact you're only losing 5-6% vs. an elemental mod.
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Old Sep 12, 2009, 03:44 AM // 03:44   #55
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Depends I guess. I always have a vamp, sunder and ele when I war(which is pretty rare). Reasons already stated. But then again it sounds like no one actually swaps..
As for elemental debate, I swap to blunt if I see a hammer coming and it's more pressure than something else. So..
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Old Sep 12, 2009, 04:19 AM // 04:19   #56
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Wouldn't you go sundering if you are trying for lord damage? Life stealing doesn't add to the tiebreaker and the 20% chance is probably better than the adrenaline bonus.
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Old Sep 12, 2009, 03:56 PM // 15:56   #57
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I said that earlier.

Sundering for lord damage.
Goes for all weapon types except 15^50 staves or wands obviously.
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Old Sep 12, 2009, 05:12 PM // 17:12   #58
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Quote:
Originally Posted by Nikki Wikki View Post
As for elemental debate, I swap to blunt if I see a hammer coming and it's more pressure than something else. So..
dont worry guys, shes lying! what nikki bear is trying to say, is that she camps her 40/40 so she can woh me because i like to spam frenzy because it makes her scream on vent : <
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Old Sep 13, 2009, 02:09 AM // 02:09   #59
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I've used

1. sundering
2. elemental
3. vamp
4. +5e furious spear

for a long time now. Vamp is more appealing now than in previous metas because block isn't quite so prevalent. Somewhere along the line, someone calculated that using sundering or vamp ends up in almost the same net damage, with a slight edge to vamp. I can't remember the data, but the point remains that the difference is minimal. I personally like big criticals, so sundering is my mod of choice.

Obviously, switching between the two for appropriate targets or situations makes a difference. EG: NPCs should be hit with vamp, but in skirmish situations sundering is probably the better option. Vamp makes a significant difference against sentinel's armor and resilient weapon, but I think that's been mentioned.

And from a player's standpoint, sundering is the best set to sit in. It's typically not good to sit in vamp or elemental. And I've learned to hate sitting in spear set. Too many times did I get latency spikes and end up next to an enemy in my spear set. Then having to switch out of spear often meant missing a bull's.
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